For a few years, when I had the time and availability to observe what the museums in Lisbon were producing that were relevant, I visited an exhibition organized by the Sports Museum, curated by its Director Pedro Cardoso Pereira, where he proposed an exhibition based on this approach. of the “GAME in Sport”
It was then an experimental narrative, on a topic that, as we all know, is of great social relevance. The game is present in the daily lives of all ages, from the youngest to the oldest, from schools to leisure, exalted as a virtue or punished as a vice.
As we all know, in our decaying museums, which are serious institutions, play is absent, and therefore museums are not places to play.
But, let us imagine thinking of the Museum as a game space. Like a canvas where, for a defined time, and in a certain space, a story is created: A place where a special activity is practiced
The game is a representation of social life limited in space and time. It is processed according to previously defined rules. It has real and imaginary norms. Cheating is not allowed, nor is it allowed to change the rules halfway through.
The Game is a representation of Freedom!
Does a reflection on the place of the Game in Museums make sense?
I have stayed with the subject under my eye and have been working on the issue. But as with everything else, nothing better than practicing:
Saturday, November 13: Family Games Afternoon –
15:00 – 18:00 Anagrama – Av. Berlin 35 C Lisbon
Education and Diversity Museum
“The limitation in space is even more blatant than the limitation in time. Every game is processed and exists within a previously delimited field, in a material or imaginary, deliberate or spontaneous way. Just as there is no formal difference between the game and the cult, so the ‘sacred place’ cannot be formally distinguished from the game’s terrain. The arena, the game table, the magic circle, the temple, the stage, the screen, the tennis court, the court, etc., all have the form and function of playing grounds, that is, forbidden, isolated places. , closed, sacred, within which certain rules are respected. All of them are temporary worlds within the habitual world, dedicated to the practice of a special activity (Jhoan Huizing, Homo Ludens, 2014, p. 13).